

That’s why Prototyper has a number of features that help you get from prototype to finished app or site. A prototype is only as valuable as it is useful. Plus, you can add video or other media content from the web, including interactive Google Maps, YouTube videos, and more. Use these for things like dynamic messages, progress bars, or any other type of movement required. You can even use animation utilities to add animations to your wireframes. You can also share data globally using variables.

You won’t have to waste time changing the same thing on fifteen different mockups. This is a huge deal for complicated prototypes that might feature a large number of different screens. Make a change in one area, and you can apply it globally by using style guides for your wireframes.

Being able to show your clients or other team members exactly how something like a shopping cart will work on the finished site can make it much easier to get key sign-offs on the early design. Prototyper also gives you the ability to simulate complex data like shopping carts or data bases, something a lot of other wireframing apps lack entirely.
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Even add validation or messages without having to write code or create a database! Create if-then conditions without coding, too! And of course Prototyper includes support for mobile gestures in your prototypes. You can also simulate form and data grid behavior. You can show and hide content, change styles, or conditional navigation without having to write code, and triggered by a number of different events, including Onclick, OnMouseOver, and more. Once your prototype’s design is finished, you can simulate interactions to get a feel for how the app will actually work. You even get the ability to test your prototypes on mobile devices. Just click the “Simulate” button and you’ll see a simulation of your prototype’s behavior instantly. One of the best features of Prototyper is the immediate simulation of your prototypes. Just group items together and then drag them to the widget library, it’s that easy! And there are already widget libraries for iPhone, SAP, iPad, Blackberry, and Android. You can even create your own widgets with Prototyper and save them to your own widget libraries. There’s even a color capture tool so you can grab precise color values for your design. Just drag and drop the images you want from design programs like Photoshop, or directly from your browser. You can add images to your designs quickly and easily, too. Create entire pixel-perfect designs right within Prototyper, saving time down the road. The ability to round corners, crop images, or apply color gradients means your final wireframes are a lot more visually appealing than a simple sketch. Guidelines make designing your wireframe a lot easier and more precise (meaning it’s easier to convert it to a finalized design later on). Add comments the same way (just drag and drop them onto components). To define a link, just drag the component to the screen you want to link it to.

To create links and interactions, you do the same. But the drag and drop functionality doesn’t end with just placing elements. All you have to do is drag and drop them into place within your design. Design elements include everything from shapes to things like form fields and menus, making it easy to mock up your UI design without having to start from scratch. From there, just add the design elements you need to build your app’s UI. You can start out by specifying your viewport parameters (there are presets for a variety of common devices), which then displays as a guide on-screen. It works for website prototyping, too! Prototyper is incredibly easy to use and intuitive. Justinmind Prototyper is an incredibly powerful prototyping app that includes all the functionality you could possibly want in an app prototyping solution, whether you create apps for mobile devices, the web, or even desktop environments. And the more interactive you can make them, the easier it is to create the final versions of your apps without confusion on the part of your developers. If you build mobile apps, you almost certainly spend a lot of time building prototypes and wireframes.
